Enjmin Bundle is an initiative lead by the students of Cnam-Enjmin.
This page displays all the projects undertaken by the students, from the very early cohorts to the current ones, across the different programmes offered at the school. It is a way of keeping a record of the projects by storing them in one place, all whilst making them easily accessible for others to play and enjoy. Come and try them out!
L'Enjmin Bundle est une initiative tenue par les étudiantes et les étudiants du Cnam-Enjmin.
Il s'agit d'une page où il est possible de retrouver, à loisir, les projets des différentes formations de l'école, au fil des promotions. Elle permet de les archiver, de les partager et de les rendre accessibles à toutes et tous afin de les découvrir et y jouer.
→ Cette page principale, tout comme la plupart des jeux qui y sont affichés, est uniquement disponible en anglais.
Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.
4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.
A 48-hour hackathon, which takes place every year in different sites around the world, where the goal is to develop games on a set subject.
Interactive piece of work created during this workshop which culminates in a project used to showcase the course at different events.
Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.
Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
First-person 3D games designed as part of the Jabjob end-of-year project which are based on mechanism of throwing physical objects.
Multi-player, end-of-year game projects across PC and mobile platforms; the PC game is developed using Unreal Engine and the choice of platform for the mobile game is unrestricted.
Sandbox end-of-year games which students are free to develop as they wish but must take into account several set constraints.
Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.
4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.
A 48-hour hackathon, which takes place every year in different sites around the world, where the goal is to develop games on a set subject.
Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.
Week-long project created during this workshop which aims to make an interactive piece of work accessible for blind or partially sighted people.
Annual Game Jam bringing together thousands of developers who collaborate to create a video game in just one weekend.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
First-person 3D games designed as part of the Jabjob end-of-year project which are based on mechanism of throwing physical objects.
Multi-player, end-of-year game projects across PC and mobile platforms; the PC game is developed using Unreal Engine and the choice of platform for the mobile game is unrestricted.
Sandbox end-of-year games which students are free to develop as they wish but must take into account several set constraints.
4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.
A 48-hour hackathon, which takes place every year in different sites around the world, where the goal is to develop games on a set subject.
Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.
Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.
Annual Game Jam bringing together thousands of developers who collaborate to create a video game in just one weekend.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.
A 48-hour hackathon, which takes place every year in different sites around the world, where the goal is to develop games on a set subject.
4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.
Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.
Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.
Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.
Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.
Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.
Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.
Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.
Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.
Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.
Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.
Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.
Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Month-long project for an Enjmin Student Jam in a Game Design class with the only constraint being that the shooting game mustn’t be in 3D or in first-person.
Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.
Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.