Enjmin Bundle

Post-Master's End-of-Year Projects – IDE P14 (2024-25)

Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.

2nd-Year Master's End-of-Year Projects – M2 P20 (2025)

4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.

Global Game Jam 2025: "Bubble"

A 48-hour hackathon, which takes place every year in different sites around the world, where the goal is to develop games on a set subject.

Project Management Workshop – IEM P8 (2024)

Interactive piece of work created during this workshop which culminates in a project used to showcase the course at different events.

Master's Nano-Projects: "Shmup" – M1 P21 (2024)

Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.

ENJAM 2024: "Trick or treat" – Master P20/P21, LIJV P5

Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.

1st-Year Master's Mini-Projects – M1 P20 (2024)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

1st-Year Bachelor's Projects – LIJV L1 P4 (2023-24)

First-person 3D games designed as part of the Jabjob end-of-year project which are based on mechanism of throwing physical objects.

2nd-Year Bachelor's Projects – LIJV L2 P3 (2023-24)

Multi-player, end-of-year game projects across PC and mobile platforms; the PC game is developed using Unreal Engine and the choice of platform for the mobile game is unrestricted.

3rd-Year Bachelor's Projects – LIJV L3 P2 (2023-24)

Sandbox end-of-year games which students are free to develop as they wish but must take into account several set constraints.

Post-Master's End-of-Year Projects – IDE P13 (2023-24)

Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.

2nd-Year Master's End-of-Year Projects – M2 P19 (2024)

4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.

Global Game Jam 2025: "Make Me Laugh"

A 48-hour hackathon, which takes place every year in different sites around the world, where the goal is to develop games on a set subject.

Master's Nano-Projects: "Shmup" – M1 P20 (2023)

Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.

"Included and Connected" Workshop – M2 P19 (2023)

Week-long project created during this workshop which aims to make an interactive piece of work accessible for blind or partially sighted people.

GMTK Game Jam 2023: "Roles Reversed"

Annual Game Jam bringing together thousands of developers who collaborate to create a video game in just one weekend.

1st-Year Master's Mini-Projects – M1 P19 (2023)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

1st-Year Bachelor's Projects – LIJV L1 P3 (2022-25)

First-person 3D games designed as part of the Jabjob end-of-year project which are based on mechanism of throwing physical objects.

2nd-Year Bachelor's Projects – LIJV L2 P3 (2021-24)

Multi-player, end-of-year game projects across PC and mobile platforms; the PC game is developed using Unreal Engine and the choice of platform for the mobile game is unrestricted.

3rd-Year Bachelor’s Projects – LIJV L3 P1 (20-23)

Sandbox end-of-year games which students are free to develop as they wish but must take into account several set constraints.

2nd-Year Master's End-of-Year Projects – M2 P18 (2023)

4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.

Global Game Jam 2023: "Roots"

A 48-hour hackathon, which takes place every year in different sites around the world, where the goal is to develop games on a set subject.

Master's Nano-Projects: "Racing Game" – M1 P19 (2022)

Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.

ENJAM 2024: "We Are Legion" – Master P18/P19, LIJV P2/P3

Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.

GMTK Game Jam 2022: "Roll of the dice"

Annual Game Jam bringing together thousands of developers who collaborate to create a video game in just one weekend.

1st-Year Master's Mini-Projects – M1 P18 (2022)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

Post-Master's End-of-Year Projects – IDE P11 (2021-22)

Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.

Global Game Jam 2022: "Duality"

A 48-hour hackathon, which takes place every year in different sites around the world, where the goal is to develop games on a set subject.

2nd-Year Master's End-of-Year Projects – M2 P17 (2022)

4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.

Master's Nano-Projects: "Racing Game" – M1 P18 (2021)

Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.

ENJAM 2021: "Sacrifices must be made" – Master P17/P18

Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.

1st-Year Master's Mini-Projects – M1 P17 (2021)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

2nd-Year Master's End-of-Year Projects – M2 P16 (2021)

4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.

Master's Nano-Projects: "Versus Fighting" – M1 P17 (2021)

Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.

ENJAM 2020: "Wait, are we the bad guys?" – P16/P17

Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.

Post-Master's End-of-Year Projects – IDE P9 (2019-20)

Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.

1st-Year Master's Mini-Projects – M1 P16 (2020)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

2nd-Year Master's End-of-Year Projects – M2 P15 (2020)

4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.

Master's Nano-Projects: "Versus Fighting" – M1 P16 (2020)

Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.

ENJAM 2019: "Party like there's no tomorow" - Master P15/P16

Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.

Post-Master's End-of-Year Projects – IDE P8 (2018-19)

Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.

1st-Year Master's Mini-Projects – M1 P15 (2019)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

2nd-Year Master's End-of-Year Projects – M2 P14 (2019)

4-month team projects centred around the preproduction and development of a Vertical Slice (demo) of a video game.

Master's Nano-Projects: "Shoot'em up" – M1 P15 (2019)

Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.

ENJAM 2018: "It's over 9000" – Master P14/P15

Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.

1st-Year Master's Mini-Projects – M1 P14 (2018)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

Post-Master's End-of-Year Projects – IDE P7 (2017-18)

Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.

Master's Nano-Projects: "Shoot'em up" – M1 P14 (2018)

Week-long projects where 1st-year students develop a multi-player video game centred around a particular theme.

ENJAM 2017: "Do not attack" – Master P13/P14

Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.

1st-Year Master's Mini-Projects – M1 P13 (2017)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

Jam Shooters – M1 P13 (2017)

Month-long project for an Enjmin Student Jam in a Game Design class with the only constraint being that the shooting game mustn’t be in 3D or in first-person.

ENJAM 2016: "Flower Power" – Master P12/P13

Game Jame organised by Enjmin's Student Association over 4 days where students develop games on a set subject.

1st-Year Master's Mini-Projects – M1 P12 (2016)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

1st-Year Master's Mini-Projects – M1 P11 (2015)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

1st-Year Master's Mini-Projects – M1 P9 (2013)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

Post-Master's End-of-Year Projects – IDE P1 (2011-12)

Interactive exploratory experiences to develop a concept while overcoming technical and artistic difficulties, in the hope of publishing the finished product.

1st-Year Master's Mini-Projects – M1 P7 (2011)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

1st-Year Master's Mini-Projects – M1 P6 (2010)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.

1st-Year Master's Mini-Projects – M1 P2 (2006)

Interactive playable experiences, with rules that can be understood in 10 minutes, developed in teams over 3 months.